The Econ Games: building a virtual co-curricular conference to create community and connect students

Abdullah Al-Bahrani, Darshak Patel, Daria Sevastianova, Brandon J. Sheridan

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The Econ Games Online Edition (EGOE) was a co-curricular experiential learning program that connected students across institutions from around the world. The program partnered with government and industry to provide real-world data for participants, which students then analyzed and used to create a data story in a short period of time. The goal of EGOE was to connect students with instructors, peers, and industry partners. The program was well-received by participants and is a valuable opportunity for students to develop workforce development skills and increase student engagement across their various courses. The online program was modeled on an in-person event, and we highlight the overlap between the versions as well as challenges and limitations.

Original languageEnglish
Title of host publicationTeaching Economics Online
Pages205-217
Number of pages13
ISBN (Electronic)9781803921983
DOIs
StatePublished - Jan 1 2024

Bibliographical note

Publisher Copyright:
© Abdullah Al-Bahrani, Parama Chaudhury and Brandon J. Sheridan 2024. All rights reserved.

Keywords

  • Econ Games
  • Engaged learning
  • Experiential learning
  • Online learning

ASJC Scopus subject areas

  • General Economics, Econometrics and Finance
  • General Business, Management and Accounting
  • General Social Sciences

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