Abstract
The Econ Games Online Edition (EGOE) was a co-curricular experiential learning program that connected students across institutions from around the world. The program partnered with government and industry to provide real-world data for participants, which students then analyzed and used to create a data story in a short period of time. The goal of EGOE was to connect students with instructors, peers, and industry partners. The program was well-received by participants and is a valuable opportunity for students to develop workforce development skills and increase student engagement across their various courses. The online program was modeled on an in-person event, and we highlight the overlap between the versions as well as challenges and limitations.
| Original language | English |
|---|---|
| Title of host publication | Teaching Economics Online |
| Pages | 205-217 |
| Number of pages | 13 |
| ISBN (Electronic) | 9781803921983 |
| DOIs | |
| State | Published - Jan 1 2024 |
Bibliographical note
Publisher Copyright:© Abdullah Al-Bahrani, Parama Chaudhury and Brandon J. Sheridan 2024. All rights reserved.
Keywords
- Econ Games
- Engaged learning
- Experiential learning
- Online learning
ASJC Scopus subject areas
- General Economics, Econometrics and Finance
- General Business, Management and Accounting
- General Social Sciences
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