The fusing of "paper-in-screen": Reducing mobile prototyping artificiality to increase emotional experience

Davide Bolchini, Anthony Faiola

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

To address difficult design issues that emerge throughout the prototyping process, interaction designers must rapidly secure user feedback that is both cost-effective and informative during the early stages of the product's lifecycle. To do this, the authors devised a hybrid method of mobile experience prototyping referred to as "paper-in-screen." Ten interaction designers participated in a pilot evaluation study, including a demonstration using the "paper-in-screen" method, hands-on exercise, and a semi-structured interview on the potential and drawbacks of the approach. The study yielded nine themes of qualitative data from which a reflective analysis was performed. Findings suggest considerable support for the method, but also an important contribution to mobile prototyping methodology for interaction designers.

Original languageEnglish
Title of host publicationDesign, User Experience and Usability
Subtitle of host publicationTheory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Proceedings
Pages548-556
Number of pages9
EditionPART 2
DOIs
StatePublished - 2011
Event1st International Conference on Design, User Experience and Usability: Theory, Methods, Tools and Practice, DUXU 2011, Held as Part of 14th International Conference on Human-Computer Interaction, HCI International 2011 - Orlando, FL, United States
Duration: Jul 9 2011Jul 14 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6770 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on Design, User Experience and Usability: Theory, Methods, Tools and Practice, DUXU 2011, Held as Part of 14th International Conference on Human-Computer Interaction, HCI International 2011
Country/TerritoryUnited States
CityOrlando, FL
Period7/9/117/14/11

Keywords

  • Paper prototyping
  • design
  • mobile device
  • user experience

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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