The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

75 Scopus citations

Abstract

Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses and have had relatively little impact on human-computer interaction or user-to-user communication/collaboration models. Before large-scale deployment and adoption of these technologies can occur, some key technical issues must be resolved. We address these issues in the design of the Metaverse. In particular, the Metaverse system supports automatic self-calibration of an arbitrary number of projectors, thereby simplifying system's setup and maintenance. The Metaverse also supports novel communication models that enhance the scalability of the system and facilitate collaboration between Metaverse portals. Finally, we describe a prototype implementation of the Metaverse.

Original languageEnglish
Title of host publicationProceedings of the Workshop on Virtual Environments, EGVE'03
Pages115-124
Number of pages10
DOIs
StatePublished - 2003
Event9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003 - Zurich, Switzerland
Duration: May 22 2003May 23 2003

Publication series

NameProceedings of the Workshop on Virtual Environments, EGVE'03

Conference

Conference9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003
Country/TerritorySwitzerland
CityZurich
Period5/22/035/23/03

ASJC Scopus subject areas

  • Artificial Intelligence

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