Transfer facial expressions with identical topology

Alice J. Lin, Fuhua Cheng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a novel method to produce realistic expressions and animations by transferring existing expressions from a given facial model to a new facial model. The representation of the target model is first converted to make its topology the same as the source model. The radial basis function is employed to deform the template meshes to fit the target model. We then map all the vertices to the surface of the target model while preserving its spatial relationships with neighboring vertices. Therefore, facial expressions and motions can be faithfully transferred between models. With this method, a person can create many different models with the same animated expression even if these models have different topologies and, for any given model, a person can create many different expressions.

Original languageEnglish
Title of host publicationProceedings of CGAMES 2013 USA - 18th International Conference on Computer Games
Subtitle of host publicationAI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Pages144-148
Number of pages5
DOIs
StatePublished - 2013
Event18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013 - Louisville, KY, United States
Duration: Jul 30 2013Aug 1 2013

Publication series

NameProceedings of CGAMES 2013 USA - 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

Conference

Conference18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013
Country/TerritoryUnited States
CityLouisville, KY
Period7/30/138/1/13

Keywords

  • Animation
  • Facial expression
  • Topology

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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