TY - GEN
T1 - Using sequential observations to model and predict player behavior
AU - Harrison, Brent
AU - Roberts, David L.
N1 - Copyright:
Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2011
Y1 - 2011
N2 - In this paper, we present a data-driven technique for designing models of user behavior. Previously, player models were designed using user surveys, small-scale observation experiments, or knowledge engineering. These methods generally produced semantically meaningful models that were limited in their applicability. To address this, we have developed a purely data-driven methodology for generating player models based on past observations of other players. Our underlying assumption is that we can accurately predict what a player will do in a given situation if we examine enough data from former players that were in similar situations. We have chosen to test our method on achievement data from the MMORPG World of Warcraft. Experiments show that our method greatly outperforms a baseline algorithm in both precision and recall, proving that this method can create accurate player models based solely on observation data.
AB - In this paper, we present a data-driven technique for designing models of user behavior. Previously, player models were designed using user surveys, small-scale observation experiments, or knowledge engineering. These methods generally produced semantically meaningful models that were limited in their applicability. To address this, we have developed a purely data-driven methodology for generating player models based on past observations of other players. Our underlying assumption is that we can accurately predict what a player will do in a given situation if we examine enough data from former players that were in similar situations. We have chosen to test our method on achievement data from the MMORPG World of Warcraft. Experiments show that our method greatly outperforms a baseline algorithm in both precision and recall, proving that this method can create accurate player models based solely on observation data.
KW - Artificial intelligence
KW - Design
UR - http://www.scopus.com/inward/record.url?scp=84858969034&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84858969034&partnerID=8YFLogxK
U2 - 10.1145/2159365.2159378
DO - 10.1145/2159365.2159378
M3 - Conference contribution
AN - SCOPUS:84858969034
SN - 9781450308045
T3 - Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
SP - 91
EP - 98
BT - Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
T2 - 6th International Conference on the Foundations of Digital Games, FDG 2011
Y2 - 29 June 2011 through 1 July 2011
ER -