Using Video Models to Teach Students with Disabilities to Play the Wii

Lauren A. Sherrow, Amy D. Spriggs, Victoria F. Knight

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

This study investigated effects of video modeling (VM) when teaching recreation and leisure skills to three high school students with moderate intellectual disabilities and autism spectrum disorder. Results, evaluated via a multiple probe across participants design, indicated that VM was effective for teaching all students to play the Wii. Students were able to maintain high levels of accuracy in follow-up probes. Study limitations and implications for future research are discussed.

Original languageEnglish
Pages (from-to)312-320
Number of pages9
JournalFocus on Autism and Other Developmental Disabilities
Volume31
Issue number4
DOIs
StatePublished - Dec 1 2016

Keywords

  • autism
  • recreation and leisure
  • video games
  • video modeling

ASJC Scopus subject areas

  • Pediatrics, Perinatology, and Child Health
  • Neurology
  • Clinical Neurology
  • Cognitive Neuroscience
  • Psychiatry and Mental health

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