Abstract
Value-affirming activities have been linked to positive health outcomes and improved ability to cope. For cancer survivors who regularly play video games, might the games have potential to affirm values? We surveyed gameplaying survivors and included an open-ended question asking about values and the extent to which they perceived gameplaying as supporting values. A content analysis of responses (N = 533) using Schwartz’s value typology revealed that a majority perceived gameplaying as supporting values or offering other benefits. Self-transcendence followed by openness to change were the most frequently coded higher-order categories. The results contribute to a richer understanding of survivors who gameplay.
Original language | English |
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Pages (from-to) | 1243-1257 |
Number of pages | 15 |
Journal | Journal of Health Psychology |
Volume | 26 |
Issue number | 8 |
DOIs | |
State | Published - Jul 2021 |
Bibliographical note
Publisher Copyright:© The Author(s) 2019.
Keywords
- cancer
- media
- play
- quality of life
- survivorship
- values
- video games
- well-being
ASJC Scopus subject areas
- Applied Psychology