Abstract
Software and programming competitions are attractive and educationally powerful ways to engage excelling students. They assume different formats depending on the purpose, level of preparation and background of participants. We describe a new type of student software competition organized for the 2014 IEEE SoutheastCon conference. We designed a task related to video game bots - a novel format for this contest event running in conjunction with the annual IEEE Region 3 Student and Technical conference. In addition to testing abilities and programming skills in solving algorithmic problems in a limited time, this new format emphasizes the importance of engineering aspects of the software development process, and provides a model that can be reproduced for other competitions as well as used in the classroom.
Original language | English |
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Title of host publication | Proceedings of CGAMES 2014 USA - 19th International Conference on Computer Games |
Subtitle of host publication | AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games |
Editors | Qasim Mehdi, Adel Elmaghraby, Ian M. Marshall, Adrian Lauf, Jerzy W. Jaromczyk, Rammohan Ragade, Begona Garcia Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa El-Said, Roman Yampolskiy |
Pages | 134-137 |
Number of pages | 4 |
ISBN (Electronic) | 9781479958535 |
DOIs | |
State | Published - Oct 22 2014 |
Event | 19th International Conference on Computer Games, CGAMES 2014 - Louisville, United States Duration: Jul 28 2014 → Jul 30 2014 |
Publication series
Name | Proceedings of CGAMES 2014 USA - 19th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games |
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Conference
Conference | 19th International Conference on Computer Games, CGAMES 2014 |
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Country/Territory | United States |
City | Louisville |
Period | 7/28/14 → 7/30/14 |
Bibliographical note
Publisher Copyright:© 2014 IEEE.
Keywords
- Video game bots
- education
- student software competitions
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction