Video game bots as a theme for student software competitions

Matthew Fahrbach, Jerzy W. Jaromczyk, Roy David Mobley, Neil Moore

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Software and programming competitions are attractive and educationally powerful ways to engage excelling students. They assume different formats depending on the purpose, level of preparation and background of participants. We describe a new type of student software competition organized for the 2014 IEEE SoutheastCon conference. We designed a task related to video game bots - a novel format for this contest event running in conjunction with the annual IEEE Region 3 Student and Technical conference. In addition to testing abilities and programming skills in solving algorithmic problems in a limited time, this new format emphasizes the importance of engineering aspects of the software development process, and provides a model that can be reproduced for other competitions as well as used in the classroom.

Original languageEnglish
Title of host publicationProceedings of CGAMES 2014 USA - 19th International Conference on Computer Games
Subtitle of host publicationAI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
EditorsQasim Mehdi, Adel Elmaghraby, Ian M. Marshall, Adrian Lauf, Jerzy W. Jaromczyk, Rammohan Ragade, Begona Garcia Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa El-Said, Roman Yampolskiy
Pages134-137
Number of pages4
ISBN (Electronic)9781479958535
DOIs
StatePublished - Oct 22 2014
Event19th International Conference on Computer Games, CGAMES 2014 - Louisville, United States
Duration: Jul 28 2014Jul 30 2014

Publication series

NameProceedings of CGAMES 2014 USA - 19th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

Conference

Conference19th International Conference on Computer Games, CGAMES 2014
Country/TerritoryUnited States
CityLouisville
Period7/28/147/30/14

Bibliographical note

Publisher Copyright:
© 2014 IEEE.

Keywords

  • Video game bots
  • education
  • student software competitions

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Video game bots as a theme for student software competitions'. Together they form a unique fingerprint.

Cite this