Abstract
The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8–11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed.
Original language | English |
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Pages (from-to) | 2845-2858 |
Number of pages | 14 |
Journal | Journal of Autism and Developmental Disorders |
Volume | 46 |
Issue number | 9 |
DOIs | |
State | Published - Sep 1 2016 |
Bibliographical note
Publisher Copyright:© 2016, Springer Science+Business Media New York.
Keywords
- ASD
- Autism
- Gaming
- Observational learning
- Recreation and leisure skills
- Video games
- Video modeling
ASJC Scopus subject areas
- Developmental and Educational Psychology