TY - JOUR
T1 - Virtual Justice
T2 - Testing Disposition Theory in the Context of a Story-Driven Video Game
AU - Schmierbach, Mike
AU - Limperos, Anthony M.
PY - 2013
Y1 - 2013
N2 - Using a 2 × 2 experiment, this study tests whether disposition theory can be applied to the processing and enjoyment of video games. Specifically, we test how the interaction of the severity of a crime and the punishment administered to a criminal by the player character affect satisfaction, guilt, and enjoyment. Results show effects on satisfaction and guilt consistent with prior research, but no overall effect on enjoyment. Empathetic individuals enjoyed the more moral outcomes, whereas non-empathetic individuals did not. Broader implications for research on narrative in games are discussed.
AB - Using a 2 × 2 experiment, this study tests whether disposition theory can be applied to the processing and enjoyment of video games. Specifically, we test how the interaction of the severity of a crime and the punishment administered to a criminal by the player character affect satisfaction, guilt, and enjoyment. Results show effects on satisfaction and guilt consistent with prior research, but no overall effect on enjoyment. Empathetic individuals enjoyed the more moral outcomes, whereas non-empathetic individuals did not. Broader implications for research on narrative in games are discussed.
UR - http://www.scopus.com/inward/record.url?scp=84890727388&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84890727388&partnerID=8YFLogxK
U2 - 10.1080/08838151.2013.845828
DO - 10.1080/08838151.2013.845828
M3 - Article
AN - SCOPUS:84890727388
SN - 0883-8151
VL - 57
SP - 526
EP - 542
JO - Journal of Broadcasting and Electronic Media
JF - Journal of Broadcasting and Electronic Media
IS - 4
ER -