Virtual Reality Game for Science Education

Alice J. Lin, Fuhua Frank Cheng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Virtual reality (VR) games provide inexpensive, accessible, and engaging tools to motivate and educate users. VR games for science education transform passive learning into active exploration, where students become problem-solvers and experimenters, not just passive recipients of information. We want to relate VR game learning to everyday applications and encourage responsible scientific practices; foster a love for science that goes beyond the VR game experience, inspiring students to explore and question the world around them; and share data and insights gained from VR game learning to inform future educational technology development. By keeping these goals in mind, we created a mini-VR science game that helps students learn the Periodic Table in Chemistry. The users' responses were positive. We will create more mini-VR games for other subjects of learning.

Original languageEnglish
Title of host publicationProceedings - 2024 5th International Conference on Computer Science, Engineering, and Education, CSEE 2024
Pages8-12
Number of pages5
ISBN (Electronic)9798350376852
DOIs
StatePublished - 2024
Event5th International Conference on Computer Science, Engineering, and Education, CSEE 2024 - Virtual, Online, China
Duration: Feb 27 2024Feb 29 2024

Publication series

NameProceedings - 2024 5th International Conference on Computer Science, Engineering, and Education, CSEE 2024

Conference

Conference5th International Conference on Computer Science, Engineering, and Education, CSEE 2024
Country/TerritoryChina
CityVirtual, Online
Period2/27/242/29/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

Keywords

  • Chemistry
  • Periodic Table
  • Science Education
  • VR game

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Modeling and Simulation
  • Education

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