Abstract
Virtual reality (VR) games provide inexpensive, accessible, and engaging tools to motivate and educate users. VR games for science education transform passive learning into active exploration, where students become problem-solvers and experimenters, not just passive recipients of information. We want to relate VR game learning to everyday applications and encourage responsible scientific practices; foster a love for science that goes beyond the VR game experience, inspiring students to explore and question the world around them; and share data and insights gained from VR game learning to inform future educational technology development. By keeping these goals in mind, we created a mini-VR science game that helps students learn the Periodic Table in Chemistry. The users' responses were positive. We will create more mini-VR games for other subjects of learning.
Original language | English |
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Title of host publication | Proceedings - 2024 5th International Conference on Computer Science, Engineering, and Education, CSEE 2024 |
Pages | 8-12 |
Number of pages | 5 |
ISBN (Electronic) | 9798350376852 |
DOIs | |
State | Published - 2024 |
Event | 5th International Conference on Computer Science, Engineering, and Education, CSEE 2024 - Virtual, Online, China Duration: Feb 27 2024 → Feb 29 2024 |
Publication series
Name | Proceedings - 2024 5th International Conference on Computer Science, Engineering, and Education, CSEE 2024 |
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Conference
Conference | 5th International Conference on Computer Science, Engineering, and Education, CSEE 2024 |
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Country/Territory | China |
City | Virtual, Online |
Period | 2/27/24 → 2/29/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Keywords
- Chemistry
- Periodic Table
- Science Education
- VR game
ASJC Scopus subject areas
- Computer Science Applications
- Media Technology
- Modeling and Simulation
- Education