We Don’t Really Need Quaternions in Geometric Modeling, Computer Graphics and Animation: Here Is Why

Fuhua Cheng, T. Lee Johnson, Anastasia Kazadi, Ethan G. Toney, Jonathan I. Watson, Alice J. Lin

Research output: Contribution to journalArticlepeer-review

Abstract

It has long been believed that quaternions are more efficient to use for 3D rotations than ordinary rotation approach. It is also commonly believed that the geometric meaning of quaternions is more obvious. One can also easily recover rotation axis and rotation angle from the representation of a rotation quaternion. In this paper we present important features of ordinary rotation that are critical in judging which technique should be used in a particular application. We show that everything quaternion rotation can do, ordinary rotation can do as well and, actually, more efficiently, including interpolation of rotations.

Original languageEnglish
Pages (from-to)1061-1073
Number of pages13
JournalComputer-Aided Design and Applications
Volume20
Issue number6
DOIs
StatePublished - 2023

Bibliographical note

Publisher Copyright:
© 2023 CAD Solutions, LLC.

Funding

author is supported by the National Science Foundation of China Research work of the first author is supported by the National Science Foundation of China (61572020).

FundersFunder number
National Natural Science Foundation of P.R. China61572020

    Keywords

    • Computer Animation
    • Computer Graphics
    • Quaternion
    • Rotation

    ASJC Scopus subject areas

    • Computational Mechanics
    • Computer Graphics and Computer-Aided Design
    • Computational Mathematics

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