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A computational model of narrative conflict

Producción científica: Conference contributionrevisión exhaustiva

2 Citas (Scopus)

Resumen

Conflict is a key feature of interesting stories. Building on previous narrative systems, I intend to formalize a computational model of conict to inform the creation of plots which more closely match human story expectations. I have proposed a means of generating stories based on AI planning and have identified seven important dimensions of conict: participants, subject, duration, directness, intensity, balance, and resolution. At this consortium, I hope to receive feedback on the model, along with suggestions for its use in an empirical evaluation.

Idioma originalEnglish
Título de la publicación alojadaProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Páginas247-249
Número de páginas3
DOI
EstadoPublished - 2011
Evento6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, France
Duración: jun 29 2011jul 1 2011

Serie de la publicación

NombreProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011

Conference

Conference6th International Conference on the Foundations of Digital Games, FDG 2011
País/TerritorioFrance
CiudadBordeaux
Período6/29/117/1/11

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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