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A versatile stereo implementation on commodity graphics hardware

  • Ruigang Yang
  • , Marc Pollefeys

Producción científica: Articlerevisión exhaustiva

48 Citas (Scopus)

Resumen

This paper presents a detailed description of a real-time correlation-based stereo algorithm running completely on the graphics processing unit (GPU). This is important since it allows to free up the main processor for other tasks including high-level interpretation of the stereo results. We first introduce a two-view stereo algorithm that includes some advanced features such as adaptive windows and cross-checking. Then we extend it using a plane-sweep approach to allow multiple frames without rectification. By taking advantage of advanced features of recent GPUs the proposed algorithm runs in real-time. Our implementation running on an ATI Radeon 9800 graphics card achieves up to 289 million disparity evaluations per second including all the overhead to download images and read-back the disparity map, which is several times faster than commercially available CPU-based implementations.

Idioma originalEnglish
Páginas (desde-hasta)7-18
Número de páginas12
PublicaciónReal-Time Imaging
Volumen11
N.º1
DOI
EstadoPublished - feb 2005

Nota bibliográfica

Funding Information:
The authors would like to thank ATI and NVIDIA for their generous hardware donations and technical support. The work is supported in part by NSF grant IIS-0313047, IIS-0448185, and the office of research at the University of Kentucky.

Financiación

The authors would like to thank ATI and NVIDIA for their generous hardware donations and technical support. The work is supported in part by NSF grant IIS-0313047, IIS-0448185, and the office of research at the University of Kentucky.

FinanciadoresNúmero del financiador
National Science Foundation (NSF)IIS-0448185, IIS-0313047
University of Kentucky

    ASJC Scopus subject areas

    • Signal Processing
    • Computer Vision and Pattern Recognition
    • Electrical and Electronic Engineering

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