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Achieving the illusion of agency

Producción científica: Conference contributionrevisión exhaustiva

44 Citas (Scopus)

Resumen

Games with a strong notion of story are increasingly popular. With the increased amount of story content associated with games where player decisions significantly change the course of the game (branching games), comes an increase in the effort required to author those games. Despite the increased popularity of these kinds of games, it is unclear if a typical player is able to appreciate the rich content of these games, since any given player typically only experiences a small amount of that content. We create a non-branching game that simulates branching choices by providing players with choices followed by immediate textual feedback. We hypothesize that this game, where player decisions do not significantly change the course of the game, will maintain the player's sense of agency. Experimentation showed that in a text-based story with forced-choice points there were in most cases no significant difference in players' reported feelings of agency when they experience a branching story vs. a linear story with explicit acknowledgement of their choices.

Idioma originalEnglish
Título de la publicación alojadaInteractive Storytelling - 5th International Conference, ICIDS 2012, Proceedings
Páginas114-125
Número de páginas12
DOI
EstadoPublished - 2012
Evento5th International Conference on Interactive Digital Storytelling, ICIDS 2012 - San Sebastian, Spain
Duración: nov 12 2012nov 15 2012

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen7648 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conference

Conference5th International Conference on Interactive Digital Storytelling, ICIDS 2012
País/TerritorioSpain
CiudadSan Sebastian
Período11/12/1211/15/12

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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