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Analytics-driven dynamic game adaption for player retention in a 2-dimensional adventure game

Producción científica: Conference contributionrevisión exhaustiva

13 Citas (Scopus)

Resumen

This paper shows how game analytics can be used to dynamically adapt a casual, 2-D adventure game named Sidequest: The Game (SQ:TG) in order to increase session-level retention. Our technique involves using game analytics to create an abstracted game analytic space to make the problem tractable. We then model player retention in this space and move through this space in accordance to a target distribution of game states in order to influence player behavior. Experiments performed show that the adaptive version of SQ:TG is able to better fit a target distribution of game states while also significantly reducing the quitting rate compared to the non-adaptive version of the game.

Idioma originalEnglish
Título de la publicación alojadaProceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
Páginas23-29
Número de páginas7
ISBN (versión digital)9781577356813
DOI
EstadoPublished - 2014
Evento10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States
Duración: oct 3 2014oct 7 2014

Serie de la publicación

NombreProceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014

Conference

Conference10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
País/TerritorioUnited States
CiudadRaleigh
Período10/3/1410/7/14

Nota bibliográfica

Publisher Copyright:
Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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