Resumen
This research examined how multiple factors (i.e., hours of gameplay, types of gameplay, preferred genre of video games, technology used to play games, and biological sex) were associated with both trait and situational verbal aggressiveness. Cross-sectional data were collected from 435 undergraduate students via an online questionnaire. Results indicated similar patterns to previous literature in that video gameplay hours were positively related to verbal aggressiveness. However, we extended research by also showing that a preference for certain genres and technology used to play video games were also related with both situational and trait verbal aggressiveness. Based on these results, we argue that player choice of genre and technology should be considered when examining the relationship between video games and verbal aggressiveness.
| Idioma original | English |
|---|---|
| Número de artículo | 100063 |
| Publicación | Computers in Human Behavior Reports |
| Volumen | 3 |
| DOI | |
| Estado | Published - ene 1 2021 |
Nota bibliográfica
Publisher Copyright:© 2021 The Author(s)
ASJC Scopus subject areas
- Neuroscience (miscellaneous)
- Applied Psychology
- Human-Computer Interaction
- Computer Science Applications
- Cognitive Neuroscience
- Artificial Intelligence
Huella
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