Resumen
In this paper, we explore how multi-modal video representations can be applied in an end-to-end fashion for automatically generating game commentary based on Let's Play videos using deep learning. We introduce a comprehensive pipeline that involves directly taking videos from YouTube and then using a sequence-to-sequence strategy to learn how to generate appropriate commentary. We evaluate our framework using Let's Play commentaries for the game Getting Over It with Bennet Foddy. To test the quality of the commentary generation, we apply perplexity to evaluate our language models using different input video representations to highlight different aspects of gameplay that might influence commentary.
| Idioma original | English |
|---|---|
| Título de la publicación alojada | Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 |
| Editores | Foaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding |
| ISBN (versión digital) | 9781450372176 |
| DOI | |
| Estado | Published - ago 26 2019 |
| Evento | 14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, United States Duración: ago 26 2019 → ago 30 2019 |
Serie de la publicación
| Nombre | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 14th International Conference on the Foundations of Digital Games, FDG 2019 |
|---|---|
| País/Territorio | United States |
| Ciudad | San Luis Obispo |
| Período | 8/26/19 → 8/30/19 |
Nota bibliográfica
Publisher Copyright:© 2019 ACM.
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications
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