Resumen
Game-based learning offers a compelling prospect for innovative teaching and student engagement, but popular examples often involve either complex, time-consuming systems that invite high-order thinking, or simpler, quick versions that reward memorization. Far less common are games that fit low-stakes activities (such as concept review) but nevertheless reinforce high-order thinking. To address this gap, the authors designed, implemented, and adapted a card game that can be applied to concept review activities in any disciplinary context. The game and its iterations are described, with a note on its relevance for the changing role of higher education in post-pandemic world.
| Idioma original | English |
|---|---|
| Páginas (desde-hasta) | 119-123 |
| Número de páginas | 5 |
| Publicación | College Teaching |
| Volumen | 70 |
| N.º | 1 |
| DOI | |
| Estado | Published - 2022 |
Nota bibliográfica
Publisher Copyright:© 2020 Taylor & Francis Group, LLC.
ASJC Scopus subject areas
- Education
Huella
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