Games & Gaming in the Digital and Social Media Track, HICSS 55

Kelly Bergstrom, Kishonna Gray, Nathaniel Poor

Producción científica: Conference contributionrevisión exhaustiva

Resumen

For the sixth year, the Games & Gaming minitrack offers a space in the Digital and Social Media track at HICSS to examine social interactions that are mediated via digital games. Games continue to be an important part of the human experience, and in light of the ongoing pandemic, mediated gaming over platforms such as Zoom or Twitch have become vital social outlets. The research presented in our mini-track demonstrates how games often mirror larger social issues, including toxicity, politics, and identity. Games and play deeply reflect who we are as both individuals and as a society, and the research here continues to explore many issues of interest to a wide scholarly audience.

Idioma originalEnglish
Título de la publicación alojadaProceedings of the 55th Annual Hawaii International Conference on System Sciences, HICSS 2022
EditoresTung X. Bui
Páginas3122
Número de páginas1
ISBN (versión digital)9780998133157
EstadoPublished - 2022
Evento55th Annual Hawaii International Conference on System Sciences, HICSS 2022 - Virtual, Online, United States
Duración: ene 3 2022ene 7 2022

Serie de la publicación

NombreProceedings of the Annual Hawaii International Conference on System Sciences
Volumen2022-January
ISSN (versión impresa)1530-1605

Conference

Conference55th Annual Hawaii International Conference on System Sciences, HICSS 2022
País/TerritorioUnited States
CiudadVirtual, Online
Período1/3/221/7/22

Nota bibliográfica

Publisher Copyright:
© 2022 IEEE Computer Society. All rights reserved.

ASJC Scopus subject areas

  • General Engineering

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