Ir directamente a la navegación principal Ir directamente a la búsqueda Ir directamente al contenido principal

I'm in the game: Embodied puppet interface improves avatar control

  • Ali Mazalek
  • , Sanjay Chandrasekharan
  • , Michael Nitsche
  • , Tim Welsh
  • , Paul Clifton
  • , Andrew Quitmeyer
  • , Firaz Peer
  • , Friedrich Kirschner
  • , Dilip Athreya

Producción científica: Conference contributionrevisión exhaustiva

46 Citas (Scopus)

Resumen

We have developed an embodied puppet interface that translates a player's body movements to a virtual character, thus enabling the player to have a fine grained and personalized control of the avatar. To test the efficacy and short-term effects of this control interface, we developed a two-part experiment, where the performance of users controlling an avatar using the puppet interface was compared with users controlling the avatar using two other interfaces (Xbox controller, keyboard). Part 1 examined aiming movement accuracy in a virtual contact game. Part 2 examined changes of mental rotation abilities in users after playing the virtual contact game. Results from Part 1 revealed that the puppet interface group performed significantly better in aiming accuracy and response time, compared to the Xbox and keyboard groups. Data from Part 2 revealed that the puppet group tended to have greater improvement in mental rotation accuracy as well. Overall, these results suggest that the embodied mapping between a player and avatar, provided by the puppet interface, leads to important performance advantages.

Idioma originalEnglish
Título de la publicación alojadaProceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
Páginas129-136
Número de páginas8
DOI
EstadoPublished - 2011
Evento5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11 - Madeira, Portugal
Duración: ene 23 2011ene 26 2011

Serie de la publicación

NombreProceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11

Conference

Conference5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
País/TerritorioPortugal
CiudadMadeira
Período1/23/111/26/11

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems

Huella

Profundice en los temas de investigación de 'I'm in the game: Embodied puppet interface improves avatar control'. En conjunto forman una huella única.

Citar esto