Resumen
Surface light field advances conventional light field rendering techniques by utilizing geometry information. Using surface light field, real-world objects with complex appearance could be faithfully represented. This capability could play an important role in many VR/AR applications. However, an accurate geometric model is needed for surface light field sampling and processing, which limits its wide usage since many objects of interests are difficult if not impossible to reconstruct with their usually very complex appearances. We propose a novel optimization framework to reduce the dependency of accurate geometry. The key insight is to treat surface light sampling as a multi-view multi-texture optimization problem. Our approach can deal with both model inaccuracy and texture to model misalignment, making it possible to create high-fidelity surface light field models without using high-precision special hardware.
| Idioma original | English |
|---|---|
| Título de la publicación alojada | Proceedings - IEEE 1st Conference on Multimedia Information Processing and Retrieval, MIPR 2018 |
| Páginas | 321-327 |
| Número de páginas | 7 |
| ISBN (versión digital) | 9781538618578 |
| DOI | |
| Estado | Published - jun 26 2018 |
| Evento | 1st IEEE Conference on Multimedia Information Processing and Retrieval, MIPR 2018 - Miami, United States Duración: abr 10 2018 → abr 12 2018 |
Serie de la publicación
| Nombre | Proceedings - IEEE 1st Conference on Multimedia Information Processing and Retrieval, MIPR 2018 |
|---|
Conference
| Conference | 1st IEEE Conference on Multimedia Information Processing and Retrieval, MIPR 2018 |
|---|---|
| País/Territorio | United States |
| Ciudad | Miami |
| Período | 4/10/18 → 4/12/18 |
Nota bibliográfica
Publisher Copyright:© 2018 IEEE.
ASJC Scopus subject areas
- Computer Networks and Communications
- Signal Processing
- Media Technology
Huella
Profundice en los temas de investigación de 'Robust Surface Light Field Modeling'. En conjunto forman una huella única.Citar esto
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