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Shadow generation using discretized shadow volume in angular coordinates

Producción científica: Conference contributionrevisión exhaustiva

5 Citas (Scopus)

Resumen

A technique to improve the performance of the shadow-volume method is presented. This technique does not require (1) extensive edge/edge intersection tests and intersection angle computation in shadow polygon construction, or (2) any ray/shadow-polygon intersection tests during scan-conversion. The first task is achieved by constructing ridge edge (RE) loops, an inexact form of silhouette, instead of the silhouette. The RE loops give us the shadow volume without any expensive computation. The second task is achieved by discretizing the shadow volume into angular spans. The angular spans, which correspond to scan lines, are stored in a lookup table. This lookup table enables us to mark the pixels that are in shadow directly, without the need of performing any ray/shadow-polygon intersection tests. In addition, the shadow on an object is determined on a line-by-line basis instead of a pixel-by-pixel basis. The new technique is efficient enough to achieve real time performance, without any special hardware, while being scalable with scene size.

Idioma originalEnglish
Título de la publicación alojadaProceedings - 11th Pacific Conference on Computer Graphics and Applications, PG 2003
EditoresReinhard Klein, Jon Rokne, Wenping Wang
Páginas224-233
Número de páginas10
ISBN (versión digital)0769520286
DOI
EstadoPublished - 2003
Evento11th Pacific Conference on Computer Graphics and Applications, PG 2003 - Canmore, Canada
Duración: oct 8 2003oct 10 2003

Serie de la publicación

NombreProceedings - Pacific Conference on Computer Graphics and Applications
Volumen2003-January
ISSN (versión impresa)1550-4085

Conference

Conference11th Pacific Conference on Computer Graphics and Applications, PG 2003
País/TerritorioCanada
CiudadCanmore
Período10/8/0310/10/03

Nota bibliográfica

Publisher Copyright:
© 2003 IEEE.

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design
  • Modeling and Simulation

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