Resumen
This special session furthers the work associated with SIGCSE Reads and the growing community of SIGCSE members who connect to each other through science fiction. The goal of this session is to provide a practical experience addressing one of the five common goals presented previously: A learning experience for participants in how science fiction can be used in computing classrooms to teach ethics and develop CS students' facility for considering ethical situations with deeper critical thinking. Materials will be available so that the exercise can be translated to other classrooms. By providing this experience in a virtual format, participants will be able to translate it to their own setting, whether virtual or face-to-face. Building on an initial description of ethical frameworks, the exercise will be followed by discussion about ways to adapt, adjust and modify the exercise to incorporate other fictional works, to fit into a variety of courses, or to address different levels of learners.
| Idioma original | English |
|---|---|
| Título de la publicación alojada | SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education |
| Páginas | 465-466 |
| Número de páginas | 2 |
| ISBN (versión digital) | 9781450380621 |
| DOI | |
| Estado | Published - mar 3 2021 |
| Evento | 52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021 - Virtual, Online, United States Duración: mar 13 2021 → mar 20 2021 |
Serie de la publicación
| Nombre | SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education |
|---|
Conference
| Conference | 52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021 |
|---|---|
| País/Territorio | United States |
| Ciudad | Virtual, Online |
| Período | 3/13/21 → 3/20/21 |
Nota bibliográfica
Publisher Copyright:© 2021 Owner/Author.
ASJC Scopus subject areas
- General Computer Science
- Education