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The interplay of rewards and competition in digital game-based learning: Effects on intrinsic motivation, game performance and behaviors, and computational thinking

Producción científica: Articlerevisión exhaustiva

17 Citas (Scopus)

Resumen

Although there is controversy surrounding rewards and competition in education, they are key elements in digital game-based learning (DGBL). Research on the influence of rewards and competition in DGBL often yields mixed results, suggesting a need to investigate individual game elements and their interactions. This study implemented DGBL focusing on computational thinking (CT) in 7th-grade classes. Both quantitative and behavioral data were collected to understand the impact of rewards (power-up or customization) and competition (with or without) on students’ intrinsic motivation, game performance, behaviors, and CT skills. The findings uncovered significant interactions between rewards and competition. Students with both competition and power-up rewards achieved the highest game points but the lowest CT performance, whereas those exposed to the same power-up rewards without competition attained the lowest game points but the best CT performance. Implications are drawn for DGBL research and practice.

Idioma originalEnglish
Número de artículo101995
PublicaciónLearning and Instruction
Volumen94
DOI
EstadoPublished - dic 2024

Nota bibliográfica

Publisher Copyright:
© 2024 Elsevier Ltd

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology

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