Using Natural Language to Improve Hierarchical Reinforcement Learning in Games

Producción científica: Conference contributionrevisión exhaustiva

Resumen

This work investigates how natural language task descriptions can accelerate reinforcement learning in games. Recognizing that human descriptions often imply a hierarchical task structure, we propose a method to extract this hierarchy and convert it into options – policies for solving sub-tasks. These options are generated by grounding natural language descriptions into environment states, which are then used as task boundaries to learn option policies either by leveraging prior successful traces or from human created walk-throughs. As part of our work, we discuss a method to generate natural language from prior knowledge as a precursor step to use when natural language descriptions are unavailable. We evaluate our approach in both a simpler grid-world environment and the more complex text-based game Zork, comparing option-based agents against standard Q-learning and random agents. Our results demonstrate the effectiveness of incorporating natural language task knowledge for faster and more efficient reinforcement learning across different environments and Q-learning algorithms, including tabular Q-learning and Deep Q-Networks (DQNs).

Idioma originalEnglish
Título de la publicación alojadaProceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE
EditoresRogelio E. Cardona-Rivera, Seth Cooper
Páginas208-216
Número de páginas9
Edición1
ISBN (versión digital)1577358953, 9781577358954
DOI
EstadoPublished - nov 15 2024
Evento20th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2024 - Lexington, United States
Duración: nov 18 2024nov 22 2024

Serie de la publicación

NombreProceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE
Número1
Volumen20
ISSN (versión impresa)2326-909X
ISSN (versión digital)2334-0924

Conference

Conference20th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2024
País/TerritorioUnited States
CiudadLexington
Período11/18/2411/22/24

Nota bibliográfica

Publisher Copyright:
© 2024, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Software

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