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Using sequential observations to model and predict player behavior

Producción científica: Conference contributionrevisión exhaustiva

43 Citas (Scopus)

Resumen

In this paper, we present a data-driven technique for designing models of user behavior. Previously, player models were designed using user surveys, small-scale observation experiments, or knowledge engineering. These methods generally produced semantically meaningful models that were limited in their applicability. To address this, we have developed a purely data-driven methodology for generating player models based on past observations of other players. Our underlying assumption is that we can accurately predict what a player will do in a given situation if we examine enough data from former players that were in similar situations. We have chosen to test our method on achievement data from the MMORPG World of Warcraft. Experiments show that our method greatly outperforms a baseline algorithm in both precision and recall, proving that this method can create accurate player models based solely on observation data.

Idioma originalEnglish
Título de la publicación alojadaProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Páginas91-98
Número de páginas8
DOI
EstadoPublished - 2011
Evento6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, France
Duración: jun 29 2011jul 1 2011

Serie de la publicación

NombreProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011

Conference

Conference6th International Conference on the Foundations of Digital Games, FDG 2011
País/TerritorioFrance
CiudadBordeaux
Período6/29/117/1/11

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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