Ir directamente a la navegación principal Ir directamente a la búsqueda Ir directamente al contenido principal

Virtual Justice: Testing Disposition Theory in the Context of a Story-Driven Video Game

Producción científica: Articlerevisión exhaustiva

11 Citas (Scopus)

Resumen

Using a 2 × 2 experiment, this study tests whether disposition theory can be applied to the processing and enjoyment of video games. Specifically, we test how the interaction of the severity of a crime and the punishment administered to a criminal by the player character affect satisfaction, guilt, and enjoyment. Results show effects on satisfaction and guilt consistent with prior research, but no overall effect on enjoyment. Empathetic individuals enjoyed the more moral outcomes, whereas non-empathetic individuals did not. Broader implications for research on narrative in games are discussed.

Idioma originalEnglish
Páginas (desde-hasta)526-542
Número de páginas17
PublicaciónJournal of Broadcasting and Electronic Media
Volumen57
N.º4
DOI
EstadoPublished - 2013

ODS de las Naciones Unidas

Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible

  1. Peace justice and strong institutions
    Peace justice and strong institutions

ASJC Scopus subject areas

  • Communication

Huella

Profundice en los temas de investigación de 'Virtual Justice: Testing Disposition Theory in the Context of a Story-Driven Video Game'. En conjunto forman una huella única.

Citar esto