Resumen
Using a 2 × 2 experiment, this study tests whether disposition theory can be applied to the processing and enjoyment of video games. Specifically, we test how the interaction of the severity of a crime and the punishment administered to a criminal by the player character affect satisfaction, guilt, and enjoyment. Results show effects on satisfaction and guilt consistent with prior research, but no overall effect on enjoyment. Empathetic individuals enjoyed the more moral outcomes, whereas non-empathetic individuals did not. Broader implications for research on narrative in games are discussed.
| Idioma original | English |
|---|---|
| Páginas (desde-hasta) | 526-542 |
| Número de páginas | 17 |
| Publicación | Journal of Broadcasting and Electronic Media |
| Volumen | 57 |
| N.º | 4 |
| DOI | |
| Estado | Published - 2013 |
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
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Peace justice and strong institutions
ASJC Scopus subject areas
- Communication
Huella
Profundice en los temas de investigación de 'Virtual Justice: Testing Disposition Theory in the Context of a Story-Driven Video Game'. En conjunto forman una huella única.Citar esto
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