We Don’t Really Need Quaternions in Geometric Modeling, Computer Graphics and Animation: Here Is Why

Fuhua Cheng, T. Lee Johnson, Anastasia Kazadi, Ethan G. Toney, Jonathan I. Watson, Alice J. Lin

Producción científica: Articlerevisión exhaustiva

Resumen

It has long been believed that quaternions are more efficient to use for 3D rotations than ordinary rotation approach. It is also commonly believed that the geometric meaning of quaternions is more obvious. One can also easily recover rotation axis and rotation angle from the representation of a rotation quaternion. In this paper we present important features of ordinary rotation that are critical in judging which technique should be used in a particular application. We show that everything quaternion rotation can do, ordinary rotation can do as well and, actually, more efficiently, including interpolation of rotations.

Idioma originalEnglish
Páginas (desde-hasta)1061-1073
Número de páginas13
PublicaciónComputer-Aided Design and Applications
Volumen20
N.º6
DOI
EstadoPublished - 2023

Nota bibliográfica

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Financiación

author is supported by the National Science Foundation of China Research work of the first author is supported by the National Science Foundation of China (61572020).

FinanciadoresNúmero del financiador
National Natural Science Foundation of P.R. China61572020

    ASJC Scopus subject areas

    • Computational Mechanics
    • Computer Graphics and Computer-Aided Design
    • Computational Mathematics

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