We Don’t Really Need Quaternions in Geometric Modeling, Computer Graphics and Animation: Here Is Why

Fuhua Cheng, T. Lee Johnson, Anastasia Kazadi, Ethan G. Toney, Jonathan I. Watson, Alice J. Lin

Producción científica: Articlerevisión exhaustiva

Huella

Profundice en los temas de investigación de 'We Don’t Really Need Quaternions in Geometric Modeling, Computer Graphics and Animation: Here Is Why'. En conjunto forman una huella única.

Mathematics

Physics